Rencontre organisée dans le cadre des activités du "Research Initiative in Technoculture, Art and Games" (TAG), dirigé par Bart Simon, professeur associé au Département de sociologie et d'anthopologie (Université Concordia).
This is an open meeting of the gestural gaming projects group led by
Lynn Hughes and Bart Simon. The goal of this meeting is brainstorm
technical, conceptual and aesthetic considerations in the analysis and
design of gestural interfaces and gesture-centric games. We welcome
anyone interested in commercial gestural gaming (the Eyetoy,
Powerglove, Wii, etc.), movement-based art games, game interfaces,
virtual reality, alternate reality games, screen-less digital gaming,
movement games and issues of kinesthetics, corporeality, materiality,
play, performance and interactivity in digital culture.
The TAG initiative is an effort by faculty and
students across several departments at Concordia to consolidate some of
our digital culture and media/computation arts research and design
around the shared object of digital games (game design, gameplay and
game culture). Our goal is provide some institutional structure and
incentive for cross-disciplinary games-oriented thinking, talking,
writing, designing and of course, playing. While the effort is
primarily directed at students and researchers at Concordia and at
other universities in the Montreal area, we are enthusiastic about
having the participation of game designers and other industry folks,
gamers, artists, entrepreneurs, policy makers, and other educators who
are interested in working with, and thinking further about, digital
games in relation to culture and design.