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Gestural Gaming Brainstorm

Author : Anonymous
Date : Mar 19, 2010
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Conférence

Rencontre organisée dans le cadre des activités du "Research Initiative in Technoculture, Art and Games" (TAG), dirigé par Bart Simon, professeur associé au Département de sociologie et d'anthopologie (Université Concordia).

Présentation

This is an open meeting of the gestural gaming projects group led by Lynn Hughes and Bart Simon. The goal of this meeting is brainstorm technical, conceptual and aesthetic considerations in the analysis and design of gestural interfaces and gesture-centric games. We welcome anyone interested in commercial gestural gaming (the Eyetoy, Powerglove, Wii, etc.), movement-based art games, game interfaces, virtual reality, alternate reality games, screen-less digital gaming, movement games and issues of kinesthetics, corporeality, materiality, play, performance and interactivity in digital culture.

The TAG initiative is an effort by faculty and students across several departments at Concordia to consolidate some of our digital culture and media/computation arts research and design around the shared object of digital games (game design, gameplay and game culture). Our goal is provide some institutional structure and incentive for cross-disciplinary games-oriented thinking, talking, writing, designing and of course, playing. While the effort is primarily directed at students and researchers at Concordia and at other universities in the Montreal area, we are enthusiastic about having the participation of game designers and other industry folks, gamers, artists, entrepreneurs, policy makers, and other educators who are interested in working with, and thinking further about, digital games in relation to culture and design.

Pour plus d'informations : morgaken@alcor.concordia.ca ou (514) 848-2424, poste 5669.

Télécharger la programmation d'hiver 2009 du TAG (pdf)