Game Studies Symposium 2009 (Université de Montréal/Université
Concordia), organisé dans le cadre des activités du "Research
Initiative in Technoculture, Art and Games" (TAG), dirigé par Bart Simon, professeur associé au Département de sociologie et d'anthopologie (Université Concordia).
Le vendredi 20 février 2009, de 11h à 13h, au TAG Space (local EV-11.425) de l'Hexagram-Concordia University (1515, rue Ste-Catherine Ouest).
Présentation
As with previous years, Bernard Perron (Cinema, UdeM) and Bart Simon
(Sociology, Concordia) will host some interdisciplinary academic shinny
on a game few of us have played, none of us has studied, and on which
no one is exactly sure what to say. As always, the symposium represents
a game studies challenge to test our assumptions, methodologies and
perspectives against one another on the virtual ice as only Canadians
can (but no rough stuff and non-Habs fans are grudgingly allowed.)
Warm-up gameplay starts at 11h and the symposium puck drops at 13h.
Full details available shortly on the website.
The TAG initiative is an effort by faculty and
students across several departments at Concordia to consolidate some of
our digital culture and media/computation arts research and design
around the shared object of digital games (game design, gameplay and
game culture). Our goal is provide some institutional structure and
incentive for cross-disciplinary games-oriented thinking, talking,
writing, designing and of course, playing. While the effort is
primarily directed at students and researchers at Concordia and at
other universities in the Montreal area, we are enthusiastic about
having the participation of game designers and other industry folks,
gamers, artists, entrepreneurs, policy makers, and other educators who
are interested in working with, and thinking further about, digital
games in relation to culture and design.